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A cross-platform implementation of such synchronization objects as Notification / Synchronization Events, Waitable Timers, Socket Event, Thread, as well as functions for waiting for signaled state. The wait functions are analogues of WaitForSingleObject and WaitForMultileObjects used on Windows. the last one can wait for objects of different types.
Implementation en C d'une modélisation d'un vaccinodrome composé d’une salle d’attente contenant n sièges pour les patients et d’un service de vaccination comportant m box occupés éventuellement par des médecins.
An asynchronous .NET Standard 2.0 library that allows you to lock based on a key (keyed semaphores), limiting concurrent threads sharing the same key to a specified number, with optional pooling for reducing memory allocations.